using UnityEngine;
using System.Collections;

public class Bille : Trap
{
	public bool HasBeenSeen;

	// Use this for initialization
	void Start ()
	{
		HasBeenSeen = false;
        typeTrap = Const.TRAP_TYPE.BILLE;
	}
	
	// Update is called once per frame
	void Update () {
	
	}


}
